Updates extra! extra! read all about it!


Link your Discord account via !auth to receive FREE VIP & Ingame Cash!


- Rewards tab now auto updates properly.
- Dust prices in !vip have been lowered.
- New packages have landed in !vip
- Networking has been modified, let us know if you see laggy players.
- Bullet tracers no longer draw for you in first person as they obscure your vision
- Navmesh has been updated in the gungeon.
- Bullet force has been fixed.
- Fixed certain hats being invisible.
- Bullet tracers have been added. Bullets in general are now overriden and should be more accurate! Cheers cw2.0.
- More ascended content has landed! Check your Crafting Menu!
- Hats are now in their own category and give HAT Upgradekits.

- Cosmetic hats have arrived. Craft them all! More will be added in the future!
- The Saiga 12 has arrived.

- Plants have been updated. It should look more realistic now.
- Fixed Handyman Perk. You can also now drop/freeze carried objects with RMB.
- Basecracker time reduced to 120 seconds(2 min) as opposed to 300 seconds(5 min)
- Weapons can no longer be fired in the safezone.
- Shooting through objects like windows should be more accurate now.

- Perk Handyman has been added. Carried items when dropped are frozen until touched. Useful for solo-building.
- Violent Background, Happy Camper and Morning Wood Perks were refunded/removed.
- Unobtainiums can now be purchased in the Shop.
- AR15 no longer has a 60 round magazine.
- World Boss items are now sent into your inventory.
- Fixed laggy players.
- Group limit was changed from 8 -> 6.
- Fixed Hostility being triggered by world entity.
- Guns now auto-load preset attachments based on names: auto / default when you equip the gun.

- Repairing and Upgrading is now faster.
- Upgrades Bench now automatically continues until you cancel.
- Initial damage before Hostility is reduced slightly.
- Hostility is now shown as a status effect. Going hostile (attacking first) will cost you XP.

- Clothes are now their model when viewed, but are packed when dropped.
- Boxing gloves torps are fixed in Boss Arena and gloves are visible again.
- Weapons can now be quickly switched (instead of the bullshit CW2.0 delay)
- Daily Rewards integrated! Claim your VIP dailies from here too!
- Scoreboard / Chat updated for new VIP system. Fancy new icons!
- VIP system overhaul! You can now get VIP1 & higher tiers for any package purchase!
- A referral system has been added! Refer your friends via /refer for cash rewards!

[7.0]

- Credits are now worth $52, as you can no longer gain them. Sell to the shop to instantly profit from this change.
- Updated VIP & Upgrade packages for cash values (and current sales!)
- Updated all perks to use cash.
- VIP Shop now sells in cash, as credits are bye-bye.
- Credits have been removed (you can still sell them) as they have no purpose. Cash is now the only currency.

- Battle Royale: Every gun found now has at least 2 magazines.
- Lootbox price and system has been adjusted.
- Marker added to shrinking center.
- Battle Royale now has a VISIBLE shrinking zone instead of compass enemy markers.
- Missions updated.
- Bases no longer save if there is no owner.
- Networking has been re-written as NWVars/etc do not work properly with PVS.

- All halloween item parts have now been removed.
- Safezone has been moved again, since you guys were not happy with it.
- Safezone Teleporters have been re-added around the map. Base teleporters still remain on 2 minutes teleport time though.
- Battle Royale teleporter added to spawn.
- We now have a Battle Royale server!
- Gear/character is now persisted across all of our servers!


- Entities outside your PVS are now not drawn at all. (fuck you gmod) You should get more FPS.
- Networking has been heavily re-written. You should network lag less.
- Helicopters have been removed as they were constantly used as a troll tactic. :100:

- Storage Crates have been increased from 100->500 weight.
- If you can carry it, you can now nail it with a hammer.

- Teleporting via RAND portal (previously named WILD) will now teleport you to your base (with cooldown)
- Fixed deployable Upgrades table
- Added Crafting table, 10% speed bonus when crafting/decompiling nearby.
- Updated bases to show time left in hours.
- All bases now have Dropboxes for trading and a Safezone teleporter (takes 2 minutes, does not work in PVP)
- Hero status now gives 15% extra sale in the shop. -1 bounty/bandit kill removed every 30 minutes.
- Bounties are now removed on any death reason. Bounties are now easier to obtain.
- NPCs now only attack Bounties. 
- Attacking others in the safezone is now enabled.
- NPCs will now agro on those on PVP.
- Attacking players on PVP in safezone will not give you PVP.


- Event Pt 2 is underway! Check your crafting menu for how to craft Mr Pumpkin! He expires as a recipe on monday!
- Melee should now be nerfed.
- Cooldowns are now applied to chat/mic on death.


- Bases are in. You can now find and rent a base for $5 per minute! You can add others to these bases. Read the doors for more info!
- Base cracker has been added, darkrp style

[6.9]

- Hunger/Thirst are now only frozen if you are AFK in the safezones.
- FPS Boost re-added in settings.
- Bank is now categorised per item, since you can have multiple rarities/conditions of it. This should save you some frames :)
- New Guns :)
- Most items can now only be upgraded to Mythic. Those that can be upgraded higher are now obvious.
- Upgrades table UI updated.
- 5.45x45mm has been removed as it was not used anywhere.
- Bank now shows weight per category & sorts items by rarity as secondary.
- Repairing items will now auto-continue until you Cancel or the item is fully repaired.
- Upgrading Unobtainium now requires x3000 Dust.
- Fixed losing items in the Gungeon when jumping into the water.
- Fixed Cauldron being buggy.
- Optimised a lot of functionality. Joining should be less intensive and easier on your rig.
- Removed "fpsboost" as it was causing people to crash on join. You can manually re-enable this with gmod_mcore_test but if you crash, you've been warned.

- Halloween event has landed! Expires Midday Saturday.
- The "Body Bin" that has been turning your fallen friends into meat pies is now releasing all of the tormented souls! 
- Killing Ghosts will drop their souls which you can harvest for Missions/Repeatable Rewards!
- Check the Missions NPC to get started!
- A Global Mission will become available for all players on Saturday if the "Body Bin" is empty, giving everyone Limited/Unobtainium Event Cosmetics!

- VIP Menu and systems updated

- Vehicles now have Storage
- Added more Player Spawns
- You can now put items in containers and bodies.
- Shop NPCs are now on your compass

- New VIP/Upgrade Packages available! See our website for more information <3
- Upgrade kits now weigh 0 instead of 1.

- World boss event on! Better chances at Ascended gear while the event is running! +15%! (This event is now over)
- Freshspawn cooldown now affects usage of certain items in safezone.
- /xp has been removed
- Lag issue fixed when firing a weapon.

- Items/bodies are no longer networked to you if you are not near them
- Updated Combine AI :)
- Crossbows are in! Bolts are added!
- Zombie Mode exit is now E+R instead of END.
- Headcrabs can now latch onto your head from behind and turn you into a zombie.
- Cooking is now a lot faster.

- Bounties are now worth money, instead of credits.
- NPCs are now hyper aggressive and more accurate.
- Items spawned are now minimum 200 condition, 900 maximum condition. You can repair these higher to 1000.
- Grain alcohol can now be cooked a lot faster (25->5 seconds)
- Loot will now spawn further away from players and not in the same area.
- Common items are now... less common. This increases every other rarity's spawn chance.
- Loot beams are now colored their respective rarity.
- Weapons now spawn with a lot more ammo in them.
- Weapons should now spawn a lot more in the Wild. +10%
- Fixed gear not being visible in vehicles/chairs.
- Dust can now be used to upgrade Gungeon Keys.
- Decompiling can now be done on Epic, Legendary and Mythic items.
- Decompiling items has been changed. Decompiling items now gives you a toolkit for that items class and items received are now common only.
- Toolkits can be upgraded at the Upgrades Bench. Different cost at different rarities.
- Toolkits have replaced dust for upgrading weapons.
Dust can be now used to make any Toolkit in your crafting menu.
- Crafting max has been fixed and now calculates properly on complex recipes.
- Crafting now has an Auto Fill option which will select the best available resources.

- NPCs will now talk more, but quieter.
- Animations have landed! Most NPCs will now use their own animations correctly.
- Players in vehicles with shops open can now be accessed as normal.
- Right click functionality fixed in VIP shop (gave Common instead of Uncommon)
- Bans are now tied in with our website. A bans list is coming soon!
- Safezone has been changed. This should help with crashes due to memory limits!
- Bounty kill multiplier increased from 2 -> 3 ( credit reward )

- NPCs are now rotated and killed so they spawn across the map instead of clumping together.
- vFire is now fully balanced.
- Getting sometimes stuck in the vehicle you are exiting is now fixed
- Ascended items can now be repaired at wrecked (as they should have been)
- Fixed Ascended percentage being 10% lower than it was visually.
- Empty water bottles now act like Stone and constantly use until all in stack are full.
- Fire can no longer spread in the safezone. There is also now an extinguisher, for your security.
- Molotov's are in. So are flamethrowers and other fire related equipment.

- Compass updated. Arrows are now shown on the compass depending on what area you are in.
- Leaderboards updated. It shouldn't crash you now.
- Gungeon has now been fixed again
- Gun Firerate has been re-balanced across all weapons. You can no longer exploit your weapon to shoot faster. Thanks CW2.0, you're great.

- Item physics are now calculated properly (So they are the same size as how they look)
- Picking up items in the safezone is fixed
- You can no longer prone in the safezone
- Picking up items with hands should be easier and more consistent now

- RPG is no longer supported by Free Ammo Dispensers. It now does more damage to NPCs as a counter-balance.
- NPCs now have a 25% spawn chance outside of zones to regulate events.
- Repair max is now 700 for player levels 1-5. 6+ is 900. You can now make "perfect" items at any level.
- Lootboxes no longer drop on death. They also cannot be re-sold back to the shop.
- Some clothes can now have their appearance modified. "Modify appearance" menu option added to those that support bodygroups/skins.
- NPC drops have been changed to TOP DAMAGE loot. Killer still gets the kill count & XP though.
- Discord bot online! ?say in #ingame-chat to talk from discord! 
- Join our discord voice rooms for 100$ every 5 minutes! Requires Steam/Discord auth!
- Group max increased from 6-10.

- Tutorial quests have been re-added. Quests no longer reset on death.
- Dust rarity upgrade cost reduced from 150 to 100
- NPCs can now aim properly.
- Events re-coded to require kills to open loot.
- Dust change reverted, you can now gain dust from lower recipe parts again at a lower amount of dust.
- Bullet casings no longer have a condition. Like ammo. They now stack properly.
- Recoded Stack All functionality.
- Fixed item use times sometimes bugging.
- Leaderboard is now last 14 days (2 weeks) activity, so the leaderboard does not get stale.
- Ascended (renamed from Ancient) weapons/parts no longer drop on death, nor are they tradable. Other than this, they act like Limiteds.
- Dust can be now only gained via decompiling finished recipes (Guns, Items etc; that are not part of, or used in a recipe)
- Leaderboard now shows total worth, inventory and bank value.

- Boss loot now drops on the floor. It is not interactable with by anyone else.
- Ancient gear has landed! Defeat the Gungeon boss to gain parts for Ancient Gear!
- Weapon rebalance. M240 has been replaced by the M60, other weapon packs were removed.
- Crash issues on first join should now be fixed :(
- Server Downloads now only contains content used. You should join faster, and new players too!
- Zombie town has been re-vamped.

- The Dead can now speak, in 3d sound.
- Shop "Sell all Items" function no longer sells your Unobtainiums x)
- Carrying items has moved to Reload key with empty hands. (Press a key without anything)
- Bank weight UI now auto-updates again (Bug)
- Dungeon mobs no longer drop money.
- You can no longer prone in the Gungeon. Prone animations re-enabled.
- Bullet damage to vehicles has been nerfed.
- NPC lag has been fixed. VJBase is VERY badly coded. -_-
- RPG and grenades can now be thrown through nocollided props.

- Limited/Unobtainium items now have helper text.
- Hazmat has been re-coded in irradiated water.
- Radiation death-type is now fully supported.
- Our Website should now keep you logged in for a long time.
- Combine Dam has been added to ZombieTown's river
- Item menus now self-update so you can actively see them degrade.
- A lot of food items have been rebalanced as they now give thirst.
- There is now a trash can in the safezone. Best update EU.
- HL2 throwback with trashcan - Easter egg added.
- New Upgrades available, see our store for more! 

- Care Flares have landed. Find one, or purchase from our shop to support the server!
- Limited/Unobtainium items now take damage when you die with them on you. They can always be repaired if they are wrecked.
- Shop value updated. Higher rarities now show their actual sale value accurately. VIP shop buys for more than non-vip.
- Lighting update! It's now darker. Camp fires can now be used to light up the area!

- Shop Item sale price increased by 5% (ignored economy)
- New Portals have been added!
- Armor can no longer be damaged by team-mates in the Gungeon.
- Ammo Condition has been removed; it's either Wrecked or not. It should now stack automagically.
- Items in inventory are now calculated for total worth
- Guns are no longer chamberable due to ammo changes
- Group / Trade invites updated, changed to MOUSE1/MOUSE2 to Accept/Decline
- Weapon damage rarity percentages are now calculated properly clientside
- Gungeon lag fixed, enjoy shooting those combine! 

- Weapon damage percentages calculated as a whole (Dmg: 16 x1, instead of 15+1)
- Weapon damage percentages updated to show how many bullets shot
- Items no longer collide with those in the safezone.
- Melee damage has been balanced in line with the hitbox update.
- GUNGEON IS LIVE! GET YOUR FRIENDS AND EXPLORE THE DUNGEON TODAY! Availble in Safezone!
- Combines have been recoded and have completely new AI.
- NPC damage has been balanced.
- LookingForGroup and Suggestions channels have been added to discord.
- Hitbox update! NPC/Player hitboxes now work as you'd expect an FPS game to, not "Gmod RNG".
- Fixed Limited weaponry damage/effects that did not adhere to rarity cap (SuperRare/Epic) 
- Copper Ore now gives x2 Copper on craft instead of 1.
- Minable rocks have landed. Expect them to land harder in future! Mining these is faster. Available in Stone, Copper, Iron, Gold and Diamond!

- Paper requirement for decompiling uncraftable items is now fixed.
- Fixed Zone event not triggering completion if no NPCs are alive (during event).
- Balanced NPC areas. Zombie Town is now special zombies only. Loot Tier upgraded.
- New Event mission, Combine Control™
- VIPs can now select 4 max missions instead of 3.
- Weapon Airdrop percentage increased from 20 -> 25% (1 in 4)
- Repair kits now last 25% longer.
- Leaderboards have arrived! Available in the safezone. Kills / Deaths were reset!

- Limited items (Undroppable on death) can now be purchased in the Upgrades store (!upgrades) or Upgraded through the Upgrades Bench.
- VIP package is no longer sold ingame for credits/cash. Can still be gained through missions and community events!
- Item inspect panels (when you hover on an item) now update themselves on change without requiring mousover.
- Weapon degrading has been reworked. Higher rarity weapons lose condition slower. VIP Weapon degrading is now a x10 multiplier of the weapon, not infinite!
- New Perk - Nimble Fingers. 25% faster crafting.
- VIP Shop Buy amount now shows multiple if 1 credit is worth more than 1.
- Items when breaking now become wrecked, instead of removing themselves.
- Sickness and Bleeding have been reworked to not be so obnoxious.
- Unobtainium / Limited items now do not drop on death and act like Epic weaponry. You can still trade/sell them.

Includes major and minor private releases from 6.66 onwards:

- Ammo Prices have been lowered! It should be easier to make your own ammo now.
- Bullet casings have been balanced (Price) and crafting now gives multiple so you don't lose money.
- Mining has been fixed, map properties are now supported universally.
- Shop stocks are now seperate. Restocks every 10 minutes but has maximum sale of 50.
- Upgrading has been reworked. Destroy items by decompiling without repair kit to gain dust! Spend dust to upgrade your items! No more 3x requirement!
- Credits are now sold in non-vip shop and restocked every 20 minutes.
- Shooting while having a menu open is now fixed.
- Copper has been added. Bullet casings now require copper and therefore ammo is cheaper.
- Magic Mike has been converted to Credit Store. All items are now for sale for credits. (as long as they have been sold to any shop)
- VIP Daily reduced from 100 credits to 20 credits (back to normal)
- Player Shops have been added! See your trading menu to open your own shop!
- Optimised and cleaned most FPS issues, you should have a much smoother experience now!
- New map. Bank/Inventory was reset. We had a wipe event, see discord. Characters/progression is not lost.
- Boxing gloves are in! Go for knockout!
- Reaching the Zone objective will reward you with loot! 
- New Zombie infestation area! 
- Bank depositing is now fixed for those with EMPTY banks on first connect (new players).
- Added Zone Events. 20+ of the same NPC in the same zone will trigger an automatic event! Good Loot!
- Added Zones. Some NPCs may have control of an area. You will be alerted when you enter the area.
- New world boss.
- PVP Timer is now applied to looting from bodies (Depending on the body decay time).
- New Map :)
- XP and Money dropped from killed NPCs has been increased.
- Max level is now 60. XP has been balanced.

- Bank worth now ignores Unsellable/Untradable items.
- Prestige system added. Max level is now 60, all recipes have been balanced. Prestiging unlocks new abilities/recipes but resets level/xp.

- Item inspection menu now shows item sale price as stack.
- Shop/Bank now have search functionality.
- Fulton kits have been reworked and now can be used in the practice/boss arena
- Bank worth is now recorded in the database.
- VIP is now purchasable as a booster in the shop, stacks on top of existing time.
- SpawnChance for items has been modified to 1-1000 instead of 1-100 (for super rare items, like the RPG!)
- XP can no longer be sold to the shop. (It can still be bought)
- Added /worth - Local bank worth output in chat.
- Optimised networking for inventory worth / weight calculations ( Now only networking on change, instead of every time :( )
- Find yourself a Fulton STABO* today to protect your corpse on death!
- Shop Rarities have been recoded. You can now buy different rarities.
- Timed Boosters are in. Check the shop.
- RPG will now no longer despawn if dropped into world.
- Added Hooks for Reloading (CW2.0 weaponry) to prevent any attempt at ammo duplication.
- New Weapons, new blueprints. Go find!
- Crafting menu updated. You can now search.
- Updated perk display in inventory. Moved into it's own menu.
- Crafting menu now calculates selected items properly
- Upgrades menu now auto-stacks, quality of life.
- Any process now resets AFK timer
- Fixed being able to stop people processing by throwing items in their face in the safezone.
- Wreck it Perk has been added.
- Non VIP Shop now always sells random weapons every restock.
- Bank worth now shows value for shop sale.
- Global/Trade chat now have cooldowns. 15 seconds by default. 
- Added hardcoded english quotes to death screen. Re-added death music (for now?).
- Optimised download, new players should join faster and those already downloaded should join faster.
- New Players are now automatically setup first time, so items etc can now be given (starter kits) before they make a character
- New Perks!
- You can now convert xp back into the item via /xp amount
- Playtime is now tracked and shown in your menu (And scoreboard for others)
- Kills tracked are now not lost "randomly".
- New loading screen! Hopefully you're seeing this update log from there!
- Shop sell mechanic should no longer buffer when many many many items are sold at once.
- #betheboss item now has menu to choose which world boss to become.
- No more respawning while damaging players in Zombie Mode
- Fast zombies have been balanced
- Killing players/enemies in Zombie Mode now grants XP to both the NPC and the Player controlling it.
- Zombie mode is now available on the Main join screen. You can no longer become a zombie/npc when you die.
- Scoreboard updated. Now shows those fighting boss / in arena seperately.
- Inventory also updated visually and optimised. Background updates are now stacked and ran when the inventory is opened.
- Updated Shop, VIP shop can be also be viewed by non-vips, should be much more optimised now!
- All known scoreboard issues fixed.
- Scavenger perk fixed. Press E to instantly start collecting them.
- XP rollover (levelling up with xp left over) is now applied to new level
- Levelling up now shows you what you can do. (Craft, Repair, etc)
- World Bosses now show total / damage done for loot!
- Losing condition in the bank is no longer an issue now that bank items are synced properly.
- Bank issue with withdrawing items now fixed. (Still showing item in bank, but uninteractable, now removed)
- Entering and exiting vehicles should be much better now.
- XP is now an item that can be sold/bought at the shop and gained through other methods.
- Safezone Portals recoded and fixed. Boss leads to boss, overworld to overworld.
- Items thrown/dropped no longer collide with those in the Safezone.
- Distance check added to Handcuffs while tethering, 200 max
- All new World bosses fixed, they also spawn at 15+ players randomly and you can force spawn them in !vip (and control them too!)
- Helmets now have their own stats.
- Added Playercolor to ragdolls.
- Fixed Firstperson death. Has been broken since 2014.
- Added Adrenaline. Speed boost, overdose included.
- Chatbox updated to show Chat Type before you send (Local, Global, Trade, /me)
- Compass teleporter / helicopter icons updated.
- Safezone teleporters inside the safezone/pvp arena etc are now not shown on the compass.
- Hecate is now single shot. One in the mag, one in the chamber.
- More Bosses, more content!
- Group Invites are now local only. The invited player needs to be near you.
- New VIP Benefits + Discount package applied, see !vip 
- Antidepressants now numb pain. Gives "Painkiller" buff for 2 minutes. Removes the blur effect at low health.
- Flashbangs now give torpidity and works properly (cw2.0 flash is bugged)
- Blood bags can now be filled from unconcious players. Knock yourself out.
- Torpidity is in. 100% torpidity will knock you out. 
- Dragging items onto each other will now swap them in the hotbar.
- Handcuffs have been re-balanced, re-priced and re-reciped.
- Handcuffs can now be used to restrain users while bleeding out / unconcious.
- Tranquilizers are in. Find one for your ultimate pacifist route.
- New boss item allows you to control the boss. See !upgrades
- VIP now has lower cooldown on boss ammo dispensers.
- Ammo dispenser has been reworked.
- Boss teleports are now seperate to other teleports. Therefore now Optional
- Gun King perk is now refunded as attachments are now free. (attachment items removed)
- Item prices have been reworked to show rarity prices. Shop prices have not changed.
- Plants now have a maximum limit of 20 (at once) per player. Also fixes the left behind foliage.
- Diy Books no longer grant Gun recipes. (primaries/secondaries) Gun Magazines do instead.
- A whole bunch of new weapons has landed. Go find them all!
- New item creation can now be done live, without restart/mapchange.
- Player hands are now correctly setup to their model and change when new clothes are worn.
- Group UI updated. Also allows transferring ownership of group. More features coming soon.
- Confirm action added to dragging items out of inventory (drop). Item Popup redesigned.
- NPCs and the player controlling them can now open doors.
- Bank has been updated. Deposit All and Stack functions added.
- HUD modified to END key as VJBase has updated.
- Lootboxes can now be found while scavenging. Keypads can now be bought and sold to the shop.
- Repair kit has been re-balanced. It should be much better with repairing easily made items now.
- Leaving a group to kill your bounty is now blocked. Same for Mob Hit Mission.
- Items given on spawn now have a ten minute cooldown to prevent respawning for perk/gear.
- Fixed having to reload twice due to deploy (first equip) with CW2.0 weaponry.
Group Voice chat has been added. Press +speed (SHIFT) before voice chatting to talk to group only!
- Negative Hostility now has Vigilante / Hero status. -3 and -10, reverse to Bandit / Bounty. Servers may have to change UNSIGNED to SIGNED for column kills inside player table for MySQL/SQLite if it does not save.
- Scoreboard now shows new Hostility system. Taking damage and killing other players does not count towards this. Being hostile does.
- Groups can now only have a maximum of 6 people.
- FPS in menus has been boosted. General Optimisations. You should notice an immediate bonus from the bank.
- Shop issue with menu being unclosable is now fixed.
- Players can now get free ammo from dispensers in the boss arena.
- Fixed certain items disappearing on death when they shouldn't.
- Fishing rod has been updated. Happy fishing!
- Bullet casings now go straight into your inventory, instead of being dropped on the floor. (Server++)
- Damage the boss for tokens, more tokens = more chance at loot. Don't die!
- Bosses now have their own arena. Safezone is taken over and teleporting will take you to the arena while boss is alive.
- Weapon damage on the inspection menu is now accurate.
- Weapon damage is now buffed by default 5% per rarity (PHDayZ.WeaponRarityDamagePercent)
- Boss NPC loot is now distributed randomly* (more damage=more tickets) to those that have done damage to it.
- Legendary items and higher can no longer be decompiled.
- Hotbar now supports using all items.
- VIP Shop now auto-restocks with credits every 10 minutes.
- Official Server now automatically restarts with warnings at 8AM, 4PM and 10PM GMT (British Time)
- Hotbar is now disabled while you are an NPC.
- VIPs can now select which NPC to spawn as when they die.
- HUD is now disabled while you are an NPC.
- Bosses have been added. They are shown on your compass and drop good loot. Good luck!
- You can now no longer trade while performing actions.
- Fixed being able to cook a grenade outside safezone, then release inside. 
- Shop now has a player driven economy. Adds % to sale if economy is in a good position. (Buy items to increase sell economy)
- Melee damage has been nerfed. Backstabs have been removed.
- Added Tooltips to menu icons.
- Model Bodygroups are now fully supported through ITEM.BodyGroups
- Reworked chat slightly, added /global 
- Shop Sell All mechanic has been reworked slightly to save fps.
- Group UI can now be turned off in menu-settings.
- Rebalanced NPCs; ItemDrops, XP. Bears/Crocodiles should also be much rarer now. Zombie Bosses should be more common also.
- Rebalanced resources weight. Gunpowder now weighs nothing, as do its ingredients.
- Updated Process timer to show how long left in minutes (if long enough)
- Added CSS Sounds ammopickup/itempickup to part 1 content pack
- Group UI now shows what your group members are doing!
- Group members can no longer claim bounties from team-mates.
- Fixed Icons not showing for UI elements (Process bar, Item Gain UI)
- AFK system no longer counts while you are processing.
- Only Neutrals can now be invited to groups.
- Group UI has been updated slightly, menu has also been updated.
- Double XP is now granted when crafting outside of safezone.
- Crafting has been changed. Crafting Multiple now stacks the timer and completes all at once instead of rapidly crafting one by one (server stress with many crafters!)
- Scoreboard updated to now show players in their primary group only.
- Fixed sv_util error for new setups (It doesn't affect anything)

Workshop is running this version

This update requires you to update gamemodes/dayz:

- Added support for handcuffs (Cuffs & Ties - my_hat_stinks)
- ShopAlwaysSellCredits config is now fixed.
- Total Bank Worth can now be seen in the Bank tab.
- Fixed safezone error with npcs that SHOULD NOT be there. 
- Duplicate notifications are now ignored for 10 seconds.
- Fixed lootbox purchase causing irrelevant mysql error.
- Modified update query to queue in case of disconnect while updating versions. 

This update requires you to update gamemodes/dayz and addons/plib:

- Thirdperson is now configurable in config. PHDayZ.ThirdPerson (true/false)
- Icon background color has been brightened slightly.
- Lootboxes have been re-balanced.
- Taunts are now disabled if you are prone or crouched
- Server Hostname is now automatically updated with config scoreboardhostname
- Insurgent(NPCs with guns) spawns have been rebalanced to 1/10 instead of 1/4
- Tips are now stacked properly if multiple are received at the same time.
- Fixed Players being able to set fire to other players while in safezone.
- Hints now play a sound to alert you.
- Upgrade Table / Camp Fire updated to only take condition when used.
- Lootable Entities no longer respawn items near players.
- Fixed VIP shop being more expensive than normal shop due to rarity price changes!

- Blood bag kits are now worth more than Empty Blood bag kits.
- Added AFK System. It does not kick players. Marks players as AFK and they cannot interact with entities etc until they return.
- Fixed items being able to be decompiled without loss.
- Updated Shop, Re-Added Sell-All mechanic.
- XP Over Time has been added. Gain XP from just playing on the server! (AFK or not!)
- Items now show the time they were found in addition to who found it.
- Added /me command. Local.
- Removed all CSS content requirements. Replaced CSS models with built-in equivalents
- Added command dz_who which outputs useful player info in console. For all users, Admins can use arguments to search for players via name.
- Updated Scoreboard. Fixed layout/ping. Styled Scrollbar.
- Fixed autorefresh and voice panels getting stuck
- Fixed Disconnecting during unconcious marking the grave as "alive".
- Fixed Water bottles taking 2 to fill. Fixed Grain alcohol having the same effect.
- Rebalanced Item Prices for higher rarities. Shop no longer gives full price for Epic and higher.
- Rebalanced NPC drops/XP.
- Repair Kit, Gasoline and Empty Water Bottle have been recoded. 
- Added logo24.png to materials. Changed default Tip icons.
- Updated PLib. Added hook PLib_LastInsert
- Open the pod bay doors. Fixed Rightclick Sell not selling stacks in the shop.
- Disabling Ingame UI now disables crosshair/hotbar.
- Empty hands now do not have a crosshair.
- Option to Kill has been added to bodies, if they are unconcious.
- Hazmat suits now completely blocks DMG_RADIATION type damage at condition cost from map / other sources.
- Bodyarmor has been nerfed by 50%. Medical items now have a longer use timer.
- Overweight Status Effect has been added.
- Admin No-Network has been added to prevent cheaters from seeing you in noclip.
Yes, fuck you too.
- Inspection Menu now shows total item price (stacked)
- Fixed item delivery taking a while, database slowdown on high population servers.
- Balanced a lot of crafting recipes.
- Most high-end items can now be crafted, as long as you have a high enough level!
- Weight has been recoded. You can now carry more than your maximum, up to 10% with movement penalties.

- Recoded Shop slightly to fix issues with VIP / shop usage.
- Recoded looting entities (bodies, graves, props) to only network when you are looting.
- Repair Kit now does not require a blueprint.
- Fixed issue with vip not giving correct PVP time (changed /4 to /3)
- Ammo pricing has been balanced, guns have been also price balanced.
- Character Creation now requires a name and will not continue without a valid one. Names are now locked to a-Z, 0-9 + symbols.
- Fixed Persistent message in console on server boot. Don't worry, it doesn't do anything.
- FREE VIP. Joining the official server will grant you a weeks vip, free. Good luck out there!

This update requires you to update gamemodes/dayz and addons/plib:

- Fixed issues with PLib preventing mysql auto-setup on fresh databases.
- Hammer has been updated to repair props / deployables at quality cost.
- Added Deployable Camp Fire / Upgrades Table to crafting menu. Does not require blueprint.
- Right click Upgrade x3 has been added to Upgrades Table. Works with stacks.
- Fixed issue with items/entities changing color when you look at them.
- Global cheat banlist integrated, configurable. These are 100% proven hitrates and require nothing less.
- Supporters now have Supporter tag added to the scoreboard on all servers, configurable.
-
Fixed losing some XP/Skill points when you disconnect.
- Fixed all "AUTO_INCREMENT" sqlite errors. (They caused no issues but would constantly be reported)
- Graves have been re-added to prevent crashes and are painted red to indicate if the player is bleeding out.
- Last Death Reason is now shown on character creation screen.
-
Players are now dropped to the floor if they joined in midair to prevent dying instantly.
- Shop "Sell All" has now been renamed to "Sell ..." and has category options.
- Shop has now been categorised, and menu is now stored, instead of being re-created each time you open the shop.
- Taking damage will now close ALL open menus, instead of just the looting menu.

- Updated compass icons, should be more self explanatory now.
- NPCs are now much better at pathing (dependant on map ain) and should now fight amongst themselves.
- You now spawn with a crumpet, instead of a melon.
- Fixed issue with duplicating water bottles.
- Fixed VIP trader items not being buyable while users were purchasing from the other trader.
- Added /stuck command with high cooldown.
- Fixed hitmarkers and bounty being claimable if user disconnects in Arena.
- Fixed safezone teleport button in menu not working.
- VIP Shop items can now be bought as Uncommon rarity.
- Added PHDayZ.BlockedEntities - Allows blocking entity classes from being interacted with, at all. Useful for maps with prop buildings.

This update requires you to update both addons/plib and gamemodes/dayz:

- Graves have been re-added as config option RagdollDeaths = false as ragdolls can cause crashes.
- Firing weapons is now completely disabled when in a menu, so you don't accidentally shoot while looting!
- Updated PLib. Modified gamemode queries to work in both sqlite and mysql. 
Adds local storage for all previous MySQL. Set PLib.DBModule to "sqlite". Default is now "sqlite"
- Fixed hunger/thirst giving more than it should.
- Persistence will now autosave after 5 minutes of inactivity, unless force saved prior.
- Entering and Exiting vehicles has been fixed.
- Recoded TagTime and renamed to PVPTime.
- Fixed items not having proper found data (name / type) when spawned by server.
- Crafting UI no longer has an issue crafting with exact amounts. Maximum has been fixed. Now works with stacks.
- XP is now shared with your Group Members. 15% by default. Find some friends!
- Added RPName. Character names can now be set when you create them.
​​​​​​- VIP and donation shop tab has been re-worked to open in steam overlay.
- Shop sell all now ignores ammo.
- NPCs have had their max sight distance capped to 2500. This should prevent them sniping you from across the map :)

- PHDayZ.AmmoSpawnRate has been added. Default to 10. Every time an item spawns, percentage for it to be ammo. Ammo should be easier to find now.
- Fixed query error with missing column in database.
- MySQL Auto-Updater has been fixed.

WARNING! This update will "reset" your InitialSpawn and SafezoneTeleportPos positions. You will need to re-set dz_setinitialspawn and dz_setszteleportpos commands. These are now map-specific allowing for map-vote/rotations!
Affecting only gamemodes/dayz/:

- PHDayZ.Player_XPLossCap has been added to Config. Set to 100 by default.
Saving is now fully map-specific allowing for vote-map and map rotation support!
- InitialSpawn/SafezoneTeleportPos Configs have been removed and replaced with commands.
- Helicopter is now shown on the Compass.
- Groups now show name and icon different on the Compass.
- Your camera will now follow your corpse when you die.
- Grenades can now be used for free in the Practice Arena. Armor is now ignored and cannot be damaged.
- Players when killed now retain their initial velocity, angles and bones. As if i missed this for years. Realism.
- Balanced PVP damage. Headshot = more. Bodyarmor will last longer. etc
- Player info ERROR removed as it meaned literally nothing and confused server owners.
- Player no-collide has been removed from the safezone as it was causing physics to break.
-
NPCs will no longer reset PVP counter to a lower timer than players.
- Compass has been overridden to allow Name and Custom Icon support. Pls compass maker.
- Renamed dz_spawnnpc to dz_maketrader. dz_maketrader 1 for vip
- Added dz_makeinteractable 3 -
Spawns a Safezone Teleporter entity.
- Blood bags are now returned empty upon use, degrading quality.
- Added Safezone Teleporters. Replaces !sz (See purple markers on your compass). Server Configurable.
-
Fixed error from networking all effects. Now disabled since it is fixed.
- Fixed & re-integrated helicopter.
-
Repairing an item now requires HALF of the items Level Requirement instead of the full amount.
- Clamped Min sale price to 1$ for all items. Allows sale of items such as Sulphur etc.
-
Fixed water bottles not selling for correct price.
- VIP Shop now sells every item.
- Crafting menu has been updated and a slider has been added that autocalculates the maximum for crafting >1
-
Groups now show the leader on the UI.
- Fixed rarity defaulting to common for cooking multiples.
- Item information such as when the item was found, who and how it was found is now saved and can be seen on the item's inspection menu.
- Planting has had an upgrade, higher rarity seeds = higher rarity percentages.

- Fixed issue with blocking PostDrawTranslucentRenderables hooks.
- Fixed being able to mine with fists in the Arena.
- Players can now Private Message each other via /p name.
- Shop items are now automatically updated on server boot, instead of after 10 minutes.
- Fixed Practice Arena logic leaking into safezone.
- Fixed PHDayZ.GuideURL config not working.
- Fixed showing sz text if safezone teleporting is enabled.
- Fixed Hunger/Thirst values being able to drop below 0.

Affecting only gamemodes/dayz so far:

- Players will now drop to the ground if their spawn point is in the world (No more falling to death!) and there are no setup spawns.
- Fixed that player losing items if server "crashes" when he dies.
- Recoded Looting UI for players/lootable objects.
- Recoded UI for Upgrades Bench. Upgrades Bench can now upgrade any item.
- Changed how processing works. Starting a process will now freeze your position and angles, unless you cancel with Reload or take damage.

- Repositioned StatusBar (When you look at players etc) so it doesn't collide with other HUD elements.
- Fixed not being able to physgun players while in safezone.
- Fixed and balanced fishing rod.
- Bullet bill perk has been changed as it allowed infinite XP via decompiling bullets.
- Thanos has snapped old entities from the persist files thus fixing clean installs on pre-supported maps.
- Upgrades Bench has been updated.
- Added new Perk: Bullet Bill 250 Credits. Prevents item loss for bullets on decompiling.
- Repair kits now lose less condition while decompiling items with lower rarity.
- Hotbar is now not shown when you are dead.
- Fixed errors if you are not using the mCompass addon.
- Updated Items to use their EatFor, DrinkFor etc variables, more than just show now.
- Added Hunger, Thirst, Gas, Blood, Weight bonuses per rarity.
- Recovering from unconcious will now re-equip your weapons and ammo.
- Practice Arenas now have infinite ammo. Shooting will return the bullet to your inventory via "magic". Reloads your clip so you don't have to.
- Practice Arenas have been integrated. Use "arena" for safezone config, similar to "vip" option. Arenas allow unlimited PVP with instant respawn, stat save and no gear loss. Located above SafeZone!
- Grenades have been fixed and now can be thrown if you only have one.
- Fixed Bounties that are loading into the game being broadcasted before they were playing.
- Fixed kills resetting sometimes on death.
- NPCs now face their attacker and set accordingly instead of standing around.
- Raw meat no longer drops from zombies, only animals and humans and no longer causes sickness.
​​- New heads up display. Attaches to your xpbar when an NPC or player is in your reticle.
- Human NPCs droprate has been increased due to their difficulty.
- Added NPCs Human / Animals to official resource as they are now integrated by default (Configurable!)
- Fixed workshop resourcing issue (ran too early) when servers have just booted.
- NPCs can now level up and gain extra health and damage. This includes when they kill other npcs. Random mini bosses anyone?
- NPCs now generate some of their own health back upon killing.
- NPCs with guns now guarantee loot upon being killed.
- Notification system updated. Gaining more than 1 item at the same time will now display properly.
- Updated pricing for shops. VIP shop now gives proper percentages.
- Fixed teammates/bounties not being broadcasted while in a vehicle.
- Players are now auto-saved while in a vehicle.
- Fixed errors with mining/farming.
- Voice range is now correctly updated while in a vehicle.
- Trading is now possible while in a vehicle.

This update affects /gamemodes/dayz/ & addons/plib/:

Loading and Setup were heavily reworked in this version, you won't need to do anything but add it to your server. Database setup should be done for you (After you have setup plib/config.txt)

- Fixed issues with database not setting up properly (error handler added).
- Fixed issues with inconsistent load on different setups (hook ordering)
- Fixed error with lootables infinite loop overflowing.
- Added validation to Items to make sure they are not spawned on mapstart via persistence.

This update only affects /gamemodes/dayz/:

- Database update has been automated, no more dz_updatedb / dz_setupdb requirements, therefore they have been removed in this update.
- Automatic database setup on fresh install. If your database constantly reconnects, your mysql information is wrong.
- Updated UI hover names to show Bounty,Bandit&Hero status. Enlarged names slightly.
- Bounties are now broadcasted on your UI/Compass. Position is updated every 60 seconds.
- Compass icons are now colored based on team.
- Helper functions PMETA:GiveCredits / GiveMoney have been fixed.
- Skills/XP are now only lost after you die. Not while you are unconcious.
- Kills are now only gained when you finish off a knocked out player (or downed them originally).
- Kill reset modified. Only PVP deaths will reset your kills.
- Fixed weapons held in admin mode being visible.
- Fixed resourcing calling game.GetIPAddress too early.
- Fixed issue with data not saving after you fall unconcious until you die. (Inventory/Character loss)
- Fixed being able to craft an item with at least 2 materials (ignoring the rest).
- Updated health/fuel UI to display properly.
- Updated zombies.
- Fixed issue with bank when withdrawing less than the maximum.
- Updated "who can hear you" to work in Line Of Sight only.
- Fixed cl_chat:346 error.
- Players killed are now shown the weapon that killed them instead of saying "Killed by someone".
- Added basic animals, toying with scavenging before i implement anything.
- Fixed Right click Stack Similar Conditions option in itemmenu.
- Removed missed debug prints.
- Fixed death in vehicle sometimes crashing the server (On specific playermodels)
- Added Permanent Kills tracker. Scoreboard has been modified. Tracks Kills per Life, Total Kills and Deaths.
-
Added Visible Perish time to dropped/spawned items.
- Rewrote bank ui to be more optimised/lag less. Looking at the hoarders here!
- Players now scream loudly upon being knocked out (unless it was a silenced weapon).

This update only affects the /gamemodes/dayz/ folder:

- Fixed hunger/thirst being minimum 1, instead of 0.
- Adjusted blur on lowhp/starving.
- Fallback for models has been added (incase of entity limit in future)
- Menu entity limit has been worked around. Icons for items you have now remove/re-create depending if they are visible and the menu will now only update the currently active tab.
- Fixed issue with back weapons occasionally erroring.
- Group color now controls chat name color in all channels.
- Repair kits can now be used to repair vehicles again.
- Added who can hear you chat/voice as UI elements.
- Fixed issue with hatchet/pickaxes not giving item error.
- Updated Group menu to be easier to use.
- Fixed vehicles not exploding when on fire.
- Check added for Dead players to prevent them spawning in vehicles. (exploit)
- Added new/reworked existing low health status effects.
- Deaths are now permanently tracked on the scoreboard.
- Added PHDayZ.AdminsHide true/false - Allows toggling showing/hiding admins from scoreboard/chat.
- Noclip has been re-vamped to enable most admin actions. Now called Admin Mode with a 5 second timer to prevent abuse :)
- Fixed issue with C remove property not working on NPCs.
- Trade/Group Invites have been modified to get your attention.
- Buy UI option is no longer available for items that are not currently for sale.
- Modified sell all mechanic to update after sale complete, instead of every item sale (good for big inventories!)
- Renamed bits 'n' bobs skill to good memory. Allows blueprinting without paper for 5 INT.
- Admin noclip has been restricted further. No more interacting with anything while in noclip. Stop calling admin abuse.
- Backpack glitch fixed. Two or more bodies in the same area would cause de-sync.
- Added Explosion type damage to death translation.
- Fixed issue with drag/drop base overrides.
- Updated serverside prints to be more self-explanatory.
- Modified loot minimum spawn distance to 100 units radius.
- Modified radiation zones to not look/be so aggressive.
- Updated looting events to show lootable entity name.
- Added config option ServerTickerEnabled to enable/disable Server Ticker.
- Added new perk that automatically picks up loot from zombies/reclaims bullet casings.
- Added new command dz_givemenu for SuperAdmin only.
- Changed Item Glow to Item Names, defaulted to 1 See Effect This should make items a lot easier to notice.

Recent server downtime has slowed development, apologies for the delay with bugfixes.
This patch only affects gamemodes/dayz/

- You can now repair Repair Kits. Higher rarity Repair Kits now repair more.
- Pickaxes are now the best at mining the material they are made from.
- Adjusted range for pickaxes and made mining dependant on condition / rarity for better chances. (1% per rarity)
- Fixed issue with zombies and no players.
- Fixed error with inventory & bots death.
- Fixed error with bots attempting to use flashlights.
- Fixed Q menu spawned VJBase NPCs (you cheaters!) counting as kills.
- Updated campfire entity to always be on fire.
- Fixed hunger/thirst MySQL error. Clamped values.

This patch only affects gamemodes/dayz/

- Fixed hunger/thirst values appearing negative on death.
- Fixed skills not saving properly if player disconnects during save query.
- Main menu tab now adheres to GuideURL config.
- Tier 1 (gunpowder, planks etc) crafting now grants nerfed xp. Tier 2 (ammo, parts etc) + still grant full amount.
- Fixed bananas breaking on decompiling a banana bunch (lol) Added ITEM.NoBreakDecompile as an item configurable.
- Fixed issue with decompiling while not having paper disabling inventory right click. Repair kits are now optional, and prevent item breakage. Crafting UI Updated.
​​​​- Fixed another hotbar error.
- Fixed issue with vehicles spawning over their configured limit.​​​​​
- Added nicename configurable for lootables instead of networking. Lootables / Bodies will now output they are empty before you search them.
- Fixed issue with shop Sell All not working on certain items & micro-optimised to prevent lag during sale.
- Changed persistence system override to not save on every change, only on mapchange or shutdown with Force Save option in Admin Menu. [Big lag fix for live edits!]
- Updated shop to always show Currencies & Ammo for sale.
- Fixed error with crafting continuing if the second stack of the same item is empty.
- Fixed christmas content becoming errors after christmas.
- Fixed losing ammo when emptying clip (unequip gun, disconnect, death) if you didn't have any ammo in your inventory.

This is a small patch addressing issues that the community and players have reported so far:

Updated /gamemodes/dayz/

- Fixed issue with sv_inventory error with EatDrink items.
- Fixed issue with bank clientside error.
- Fixed issue with hotbar clientside error.
- Fixes issue with chat removing // multiple times, limited to once.
- [Community Contribution] Changed zombies code to spawn randomly, instead of near a player.
- Fixed error with hints.
- Fixed issues with zombies spawning underground on un-even surfaces.
- Fixed issues with grenades making duplicate/taking more than they should as ammo.
- Fixed issue with not regaining blood at full health.
- Fixed fishing rod item.
- Fixed backpack from another body opening when someone else loots after you have.
- Santa hat price adjusted as christmas is over.
- Hat colors now follow their rarities properly. 

This is a small patch that addresses issues with the following:

- Skills system error when database not setup.
- Fixed issue with rarity rounding in crafting clientside.
​​​​​- Added PHDayZ.scoreboardhostname true/false configurable to override Server Hostname with scoreboardtitle.
- MapIndex will now auto-insert itself if not yet setup.

[23/12/18]

- Being saved from bleeding out by another player now restores a minimum of 1 leter of blood.
- Death HUD has been updated to show bleeding out & options. Blood now spurts from your character while you are bleeding out as an indicator to others.
- Helmets now protect the wearers head as they were intended to. Helmets now degrade when shot, instead of being a 1 hit item. Headshot damage has been buffed.
- You cannot bleed out more than once in 5 minutes. Death is the ultimate reset.
- Toolkits have been removed. Repairkits are now a universal item that can repair vehicles/items and prevent breakages during compiling.
- Paper has been added. Can be crafted with 1 Plank and is used to blueprint / learn how to decompile new items.
- Grinding (i.e. stone) will now continue until the stack is consumed.
- Removed backwards compatibility for 4.0-. It's time.

[21/12/18]

- Bleeding out has been added. Players fall unconcious when their blood reaches empty. Bandages can be used to revive bleeding out players just like Burying. UI Elements updated.
- HL2 Drivable Vehicles are now required by default.
- Weapon quality reduction has been rebalanced. Guns should now last longer and not feel made of paper.
- New 3D Hitmarkers, because 2D is old.

[19/12/18]
- Most CSS content has been replaced (except the orange/bananas!)
- Crowbar has been buffed, axe has been fixed.
- Vehicles have been balanced (again). You cannot enter/exit a moving vehicle, and it takes 3 seconds to enter.
- Carepackages have been modified and now require time to open.
- Lootable entities have been reworked.
- Levelling up now also grants 2 skill points and level up UI was re-designed.
- Admin Spawn menu has been updated and resized due to complaints from users with CRT era resolutions.
- dz_turnprop has been added. Turns the entity you are looking at into a prop. Admin+
- dz_turnlootable has been added. Turns the prop you are looking at into a lootable entity. Admin+
- Vehicle health system has been recoded.
- Added 6 new food items, food items have been balanced and re-organised.
- Axes/Pickaxes have been reworked and recipes have been updated.
- Medical items (Pills / Bloodbag) now have crafting recipes.
- Crafting now auto-unstacks items when you use them in a recipe so you don't have to.
- Items that do not require a blueprint now have an icon in the crafting menu.

[18/12/18]
- Upgrades table will now automatically de-stack one item if fed a stack.
- Armor has been updated to use the dangerzone vest.
- Weapon part crafting recipe has been re-balanced.
- Crafting menu now shows you the end-result before you craft it in a preview.
- Toolkits now guarantee decompiling. Resulting Items will not break if you have a toolkit, instead the toolkit will break.
- Weapons with rarity coloring now default to their original color when in scope to prevent weird issues.
- Attachments now weigh 0 & a new perk has been added that unlocks all attachments.

[16/12/18]
- Added 15+ primary/secondary weapons! Find and craft them all! These will be balanced as you play.
- Now using CSGO DangerZone models for hammer, eliminating the Redead 90mb package in favour of a smaller one.
- Buffed all shotgun damage against zombies.
- Item Decompiling has been restructured. If you have toolkits while decompiling, you will break those instead of the items based on your skill.

[15/12/18]
- Updated crafting system. Now allows for selection of ingredients(parts) used in that recipe. Also adheres to rarity policy, now allows users to create higher rarity weapons.
- Removed Atmos in favour of StormFox.
- Perks you own are now listed in your inventory. Enlightenment updated to give permanent flashlight (no item)
- Added 3 new weapons and 2 new melee weapons!
- Raw Metal cost has been buffed. Now 1 Iron Ore for 3 Raw Metal. Iron Bar adjusted to 3 Raw Metal.
- Upgrades table! Adding 3 of the same item allows upgrade to the next rarity!
- Added command dz_makeinteractable 1/2 (campfire / upgradetable)
- Weapons have been updated so they do an extra 5% damage per rarity.

[13/12/18]
- Vehicle fuel has been reworked and fuel now lasts much longer.
- Lootboxes have landed! Find them in your local safezone trader!
- New Trading tab in menu! Shows nearby players you can trade with!
- New Shop tab! Perks! You can purchase perks with credits to permanently enhance your character!
- Updated Chat, should be easier to talk, if it wasn't already.

[12/12/18]
- Fixed Eating on items you shouldn't be able to eat.
- Bleach now has a use and can now be decompiled.
- Food items can now be decompiled for plant-fibre.
- Trading system has been removed out of addon format and integrated directly. Also fixed issues with trading.
- Skills system has been reset & issues with saving have been fixed.
- Weapons now have names & color based on rarity.
- Hotbar was updated to show level. Level element removed from bottom left HUD.

[11/12/18]
- Added EVENT_CHRISTMAS/EVENT_HALLOWEEN mode. Also adds Christmas props/santa hat with Mythic rarity for all players. If you don't have one, kill yourself.
- Ammo price has been reduced due to complaints. We listen ;)
- No more suiciding in the safezone. We watch too :(

- Fixed fabric not being blueprintable (should be default NoBlueprint)
- Added tactile feedback to E events & made inventory open quicker.

[09/12/18]
- Rewrote E menu on ragdolls. You can also now Bury Corpses.
-
Charcoal can now be obtained from burning(Set on Fire) items.
- Planting now works on snow.
- Updated wooden shovel, now is a tertiary weapon that can be used to dig for resources, or bury bodies.
- Added slot machines upstairs in the safezone.
- Fixed ability to eat clothes.
- Fixed bounty/bandit system. Kills can no longer go negative.
- Updated Care Packages for christmas event.
- Some items were updated to show proper models.

- You can now drink snow with E. Updated drinking system to be easier to use. Filling bottles with snow now also works.
- Vehicles now have horns. Press R to annoy your friends.
- New Map added to default support (gm_boreas) will release at Christmas with this default map.
- [ANTICHEAT] Items/Players that are not visible to you are not networked, so good luck cheating for them :)
- Safezone VIP NPC now gives 20% extra again (Shop Recode)
- Zombies now give XP to all players in the same vehicle when ran over.
- Fists no longer have "One Punch Man" style physics on vehicles.
- Added UI elements to vehicles to show health/fuel when you look at them.
- Fixed issue with util.Effect not networking in Origin PVS. Yes, the grenade now explodes. (Overrides!)
- Fixed issue with Vehicles not removing when health is empty.
- Vehicles no longer spawn inside each other.
- Converted water bottle to water bottle (clean) and added water bottle (dirty) which requires boiling before it is safe to use.
- Added ability to drink water from lakes and other map sources. (Dirty, reduces health slightly)
- Fixed "NEED BLUEPRINT" appearing on Decompile options for Food (button fix)
- Added ability to set items on fire without a fire-starter. Firestarter now speeds the process greatly.
- Added ITEM.LevelReq (For cooking, crafting, decompiling and studying for blueprints) 
- Some items now have level requirements by default. This does not affect equipping or using.
- ALL Vehicles now have overrides to add fuel and health (including 3rd party addons!).  
- Compass now shows teammates (Group System).
- Vehicles now have passenger seats. Right click to switch seat. XP for Zombie kills with vehicles is now shared with passengers.
- Loot All function added to lootables/bodies.
- Repairing now has max limit of 600 (until level is 5+ then it is 100 per level). Repairing is now quicker.
- Added Deployables. (Props from your inventory, craftable.) This replaces building entirely, and a hammer/nails have been added to make your own bases with
- Inventory has been rewritten again.
- Players are nocollided with each other in the safezone.
- Overrides for material types are in effect (Looking at you hl2:ep2 tree with concrete texture), axes/pickaxes may now work as intended on certain maps.
- Inventory+Bank weight bars have been redesigned.
- Inspection on hover now shows the ammo required for the weapon.
- Gunpowder can now be crafted from Charcoal, Sulfur and Saltpeter. These can be found by grinding stone, or mining.
- Added alert when your weapon conditions falls below 300.
- Crafting menu is now sorted A-Z.
- Prices are now auto-generated for food items properly.
- More items have been added. A Legendary item now exists for each category, find them all! (more Backpacks, Shoes, Pants, Clothes added!)
- A lot of items now give extra carry capacity. Basic versions of these are craftable without blueprints.
- Rarity system has been redesigned. No longer do items have set rarities, they can spawn with ANY rarity. (defined by RNG)
- Shop has been recoded for the above updates, and given a fresh UI.
- Zombies within bounding box of controlled zombie (dead player) are now removed to prevent collision issues & being stuck on spawn.
- Updated menu tabs to have description & added noclamp to Materials.
- PLib has been updated to auto-reconnect in the event of a database disconnection issue. It will now queue all previous queries and re-run them when connected.
- Hazmat suits have been added.
- Added Sell All function to the shop.
- Mythic rarity has been added. Good luck!
- Prices have been modified for rarer items.
- Admin ESP has been updated to show rarity.
- dz_giveitem/id have been updated for Rarity/Item Condition.
- Attempted to fix issue with DModelPanel not garbage collecting. 

- Fixed issues with latest gmod update
- Fixed issues with Effects not drawing on client (Gmod Bug?) Now networked.
- Added Safezone teleport text to tooltip
- Fixed player teleportation effect not drawing properly.
- Fixed issue with shotgun not reloading (Missing ammotype).
- Added safezoneteleport translation options.
- Fixed issues with cw grenades, overrides in effect.
- Adjusted Stamina, Hunger & Thirst penalties. ( 1 hunger/thirst per 10 stamina points )
- Fixed issues with weapons being usable in the safezone.
- Updated Player Guide documentation.
- Adjusted respawn timers (15 seconds) after death. Freshspawn cooldown applies for 2 minutes on respawn (Default, Melee Only) 
- Updated RadZones. The air in irradiated areas is now visibly polluted.
- Added Support for VJBase & Zombies.
- Zombies now have rarity. Items are dropped based on zombie rarity, and more XP/Items are given for harder zombies.
- NPCs now have 3D UI displaying health and name.
- Fixed issue with cooking UI when cooking multiple items at once.
- Fixed Multi-Decompiling from the Crafting tab.
- Scrolling now defaults to hotbar, weaponswitch has been removed.
- Fixed issues with certain items not appearing until you are very close, re-networked.
- Fixed issues with building props and bases.
- Crafting menu updated. Recipes you do not know are now listed as ??? to give a better indication of what's available.
- Fixed issue with inventory not updating when opened for the first time in rare cases.
- Added dz_setinitialspawn and dz_setszteleportpos commands (SuperAdmin Only)
- Added ability to Right click to become a zombie while you're dead. (Spawns a zombie near a player, just for you!)
- Cooking can now be completed on any fire (Including fires on the map)
- Updated Inventory and tooltips.
- Fixed an issue with lootable entities sometimes having invisible items.
- Added Support for mCompass. Care Packages etc now announce their position to everyone.
- Added Teleport door with explanation on how to teleport to/from SZ.
- Added new area & town/buildings on test server.
- Fists have been buffed against NPC/Zombies.
- Updated Loot Menu (Menu for Props/Bodies)
- Body location is now shown on compass when you die in red until it despawns.
- Fixed issue with Item Inspection panel not showing on first join until menu open.
- Added ITEM.OverrideUseMenu to override default Use text options for that item.

This update requires only the gamemodes/ folder to be updated.

- Fixes issues with item's incorrectly loading on linux.
- Fixed Pickaxe/Hatchet not working correctly.
- Added rp_headattackcity_v1_linux to pre-support.

- Added commands dz_setupdb / dz_updatedb for ease of use. (SuperAdmin/Console)

- [REUPLOAD] Fixed issue with Advanced Trader shop item causing error.

- Custom chatbox is now included with the gamemode.
- Fixed issue with cl_admin error after deleting required items.
- Fixed issue with cl_chat causing issues for VIPs.
- Items are now shown on UI on picking them up.
- New Crafting Menu with categories.
- Added reload option to menu because i'm too lazy to track down the desync (PUBG style)
- Hotbar now has Secondary Options for non-equipped items.
- Process window (top of screen) now changes color based on result (Cancel/Success).
- Hotbar empty slots now swap hands/fists with hands out.
- Hotbar now auto-adds new items and auto-deletes items you no longer have.
- Items are now shown in hand (on process).
- Dropping (via drag/drop) an item outside of menus now drops (or deletes from hotbar) the item.
- You can now throw items at other players!
- Item Menu has been reskinned.
- Hotbar now deletes on death.
- Player Guide now added to splashscreen menu. Our documentation is editable by anyone with the Editor role!
- Overrides for Prone have been added. Z will now toggle prone as opposed to CTRLx2

 

- Item Hotbar has been added! Replacing weapon switcher and allowing all items!
- Item Rarities have been added!
- Axes have been converted onto CW2.0 weapon base, Pickaxes have been added. Stone can be crafted without a blueprint.
- Fixed inventory edge-case issues with latency (lua errors).
- Support added for Prone Mod by Stalker (Go prone by pressing CTRL twice)
- Fixed issues with dragging/dropping on various menus.
- Scoreboard has been modified, custom titles have been granted to individuals who have helped in development.
- Fixed PHDayZ_UpdateDatabase() for 6.0 (Will require running for 5.3+ databases!)
- Zombies; Navigation/Attack animations updated.

- Admin Config Menu added. SuperAdmin only - dz_configmenu
- Item duplication with grenades has been fixed.
- Flash / Smoke grenades have been added.
- VIP Safezone has been created, VIP Safezone trader added. (10% better deals!)
- Safezone has been moved to prevent camping. You can now teleport to and from the safezone with !sz - Taking damage, being in PVP or moving will cancel this.
- Safezone/Tagging now has an indicator next to the players name.
- Scoreboard updated to show Bounties/Bandits/Heroes.
- Item overhaul! Entire item backend recoded for item attributes. All items now have conditions.
- Bodies; Clicking on an item will now loot the whole amount, instead of previously 1.
- Bodies; Now turn into skeletons when looted.
- Ammo; Now automatically loaded into guns on join if you have it.
- Body Armor has been added. Wood, Stone, Copper, Iron variants. Bodyarmor negates 66% damage and prevents bleeding.
- UI has been updated to include Bodyarmor Elements.

- Graves have been replaced by Bodies.
- Removed ability to Eat most items.
- Support added for Grenades.
- Added VIP UI on items that are VIP Only.(Including Ammo Tab Purchase)
- Status Effects are now shown above your head to other players (starving, dehydrated, bleeding, sick, irradiated, low health)
- Third Person. Accessible in your settings. Enjoy!
- Back weapons. Primaries, Secondaries and Melee are now displayed on your back similar to hats/backpacks.
- Trading System DLC. You can now trade with others in the safezone via /trade playername (trade chat is also available via /trade)
- Lootable Entities. You can now search lootable dumpsters, chests and more!
- Fixed credits sellprice not being calculated in the shop properly.
- Vehicles; Cars now have 10x more health.
- Items; Prices are now automatically generated from what they are crafted from. (If nothing, static default price)
- Items; Worth is now shown on the tooltips/UI.
- Shop; Purchasing items is now disabled, consider trading(system soon) with other players or /trade chat. You can still sell at the shop.

- Zombies got yet another recode/rebalance
- Zombies; Now have 270 degree vision, allowing you to sneak up on them.
- Zombies; Aggro distance has been shortened.
- Zombies; Lag compensation added.
- Items; Rebalanced and standardised.
Players; Freshspawn cooldown in effect. Only Melee weapons can be equipped if you are a Fresh Spawn. AKA, the "don't equip a gun and run back to your body" update.
- Players; Now not networked unless you have a clear line of sight. Happy ESPing!
- Players; Hats/Backpacks now provide armor bonuses. If your backpack is shot, there is a chance of dropping items, hat's can break.
- Shop; Fixed bug with Sold Out items still being purchasable.
- Shop; Optimised Sell/Purchase pricing. 
- Shop; Added higher payouts for items not in stock.
- Shop; Perks have been balanced, purchasing with money fixed.
- Shop; Pays 5% extra per item.
- Shop; Removed all "Buy with Credits" options as Credits can now be directly sold for $50 ea.
- Mining/Farming; Fixed issues with items not spawning on trees (banana, apple, orange etc)
- Fixed an issue with cooking/crafting showing all bar one item without blueprint requirements.
- General code cleanup/optimisations.

- Added "Died from Sickness/Blood loss/Combat logging" death states.
- You will no longer see "You died" when you first join the server while your character is loaded.
- Weapon Clips are now also automatically emptied upon PlayerDisconnect.
- Fixed Group system
- You can no longer deposit at the bank if you are ill, sick or dying.
- Zombies now will selectively spawn near a player, so they do not end up bunched in places players rarely go.
- Inventory & Bank rewritten. Added home menu for player guide.
- Optimised and reskinned UI elements.
- Added donate and workshop commands, !donate and !workshop respectively.
- Removed irrelevant tabs from menu hub (Default T/F1).
- You can no longer use your microphone when you are dead, you can still hear others though.
- Fixed issues with bank calling redundant cancer code.
- Removed legacy menu code, not needed.
- Inventory, Bank etc are now sorted A-Z with more sorting options coming soon.
- Right click menus have been cleaned up.
- Clicking on an item will now activate the relevant functions
- Bodies/Graves/Backpacks: Clicking on an item will now instantly loot it.
- Items: Can now be "quickpicked" with Scavenger perk by tapping E.
- Character Slots: Items will now automatically swap out when the slot is full
- Menu is now draggable.
- Renamed ITEM.NoBluePrint to ITEM.NoBlueprint
- Fixed group system
- Fixed physics on models (guns in a certain weapon pack had deliberately small physics boxes making it impossible to pick them up)

- Rewrote ammo system to auto-support weapon packs (CW2.0, FA:S)
- Added ITEM.DamageOverride, ITEM.CWDamageOverridePrimary, ITEM.CWDamageOverrideSecondary, ITEM.NoBackstab, ITEM.AmmoOverride item vars.
- Recoded and updated all dayz weapons to use CW2.0 base.
- CW2.0 is now used by default.

- Fixed trader economy (buying/selling item storage)
- Fixed inconsistencies with mysqloo9.5 module
- Removed 3d2d text from the shop npc
- Fixed character loading issue (if you still die, check PHDayZ.InitialSpawn is in a safe location)
- Fixed items not equipping if database is laggy
- Fixed skill dlc error
- Changed shells to money. We all like money.
- Added *NEW* Map Editor (ContextMenu)
- Optimised loot system. Tweaked spawning rates. (Configurable)
- Optimised safezone system. Zombies also now die upon entry.
- Fixed Weight doubling if the database is too responsive!
- Moved all non-necessary gamemode output to PHDayZ.DebugMode config.
- Zombies; Fixed not dropping items.
- Zombies; Added ammo drop support.
- Zombies; Optimised runtime, Nerfed HP/Speed.
- Zombies; Fixed incorrect scope errors.
- Zombies; No longer try to continously break props (or throw them) if an alternative path is available.
- Zombies; No longer pick up/throw graves or backpacks.
- Zombies; Added Config Options: ZombieMoneyChance, ZombieMeatChance, ZombieItemChance
- Jumping now costs 2 stamina, instead of 5.
- Fixed missing Decompile option from ItemMENUs.
- Toolkit now greatly increases Decompile chances(25>80) without breakage.
- Map decor replaced by persistence system (Hold C, Right click Entity -> Set Persistent).
- Removed deprecated code (bank,npc)
- Added Admin ESP for items/players. (Configurable)
- Weapons; loot drops now spawn with ammo.
- Weapons; Fixed Empty Clip re-equipping ammo.
- Weapons; clips are automatically emptied upon disconnect (Ammo adds to inventory)
- Made Dropping equipped items easier. Will now auto-unequip when trying to drop them.
- Mapchange, or restart will now auto-save.
- Added HealsFor, StaminaFor, BloodFor, EatFor, DrinkFor as New Item Descriptors.
- Books have been modified to give multiple blueprints due to their rarity (Cookbook will give 5)
- Radiation is now a visible status effect. A warning is now shown when you enter an irradiated area.
- Items have been heavily rebalanced. Think before you eat a raw egg. Cooking is now fast.
- Group system revamped, New UI
- Stamina system revamped. No longer aggressively drains thirst.
- Fixed microphones not being properly cached.
- New item pickup UI, Options are larger so you don't accidentally eat everything.
- Zombies; can no longer passively walk into buildings or water.
- Zombies; now uniquely path, with added math.random
- Zombies; fixed health not scaling properly
- Zombies; can now be killed by vehicles/physics